![]() This includes activities such as picking up that sock on the other end of the map hauling that platinum boulder to the magma smelter playing make believe in the corpse. This information is visible regardless of. 3.5 dwarves already engaged in a task when a burrow they are assigned to is activited will complete said task before becoming subject to the restrictions of the burrow. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. Children who immigrate to your fortress might be any age from 1-12. There's some talk that being able to designate across levels in the same Burrow designation action being eventually added/fixed, so you could see that feature sometime soon. In fortress mode, some migrant dwarves are married and may bring children. Marking 150 levels as a restricted Burrow is. The first way is to assign dwarves to a burrow, one at a time. To guarantee that risk is avoided, there should be some downside or great deal of effort involved. There are two completely different ways to use a burrow. IOW - In design terms, that risk of a dorf wandering out into dangerous areas should only be countered by the player's conscious action to prevent it, not some "automated" action to guarantee that risk doesn't happen. You're trying an end-run around "risk" that's supposed to be more-or-less inherent in gameplay and Burrows are supposed to only be used to designation a relatively small portion of your fortress for restrictions. Congratulations on your new squad of marksdwarves Besides Kea. If dwarves mature faster than humans and are fully developed at 12, its not 'not the best look' to have them be adults at that point. The reason what you're trying to do is not easy to do is because it's an attempt to use a game mechanic in a way it's not originally designed to be used. If you have problems, consult the DF Wiki. Some humans arent fully grown until their early 20s, and almost everyones brains are still developing until their mid 20s. Smoothing stone takes no special labor assignment if you haven't altered the default.Originally posted by Youma:If I have to draw a box individually for all 150 levels to keep my dwarves underground, I'm just going to stop playing. Once the confines of the burrow have been set, you can choose the. Click ‘add new burrow’ and then drag the square (or use the brush tool) to select your burrow. This sounds like whatever you've done to put them there is preventing them from working. Along the bottom menus is one for the burrows, or you can press shift + ‘u’. That will confirm the task is actually queued and pending for someone, and you can see if someone is assigned to it. The old Civilian alert would 'force' the dwarves to get their asses into the burrow regardless of labor. When you say you've "assigned" them to a 5x5 area what do you mean exactly? Have you made some kind of zone, or locked them in there?Ĭheck the Tasks tab to see if smoothing stone is there. Because normal Burrows only restrict labor, and not general movement. I'm going to sit here and watch my entire population starve to death. ![]() It's been going on like this for over a year and a half now. WHY is no-one doing the ONE THING available to do? I have a LOT more smoothing to be done, but they won't do ANY of it. Dwarves will finish their job before going to the burrow, and I feel like they won't adhere to burrow settings if they are unhappy or constantly busy. The standing orders are where you can change settings like telling your dwarves whether to gather refuse, whether to auto-loom thread into cloth and so on. In your dwarves' standing orders is an option disable all wood-hauling. Guess what the entire population is NOT doing? < > Showing 1 - 3 of 3 comments Imagine Wagons 7:47am Burrows do work, but they are somewhat wonky as we don't have civic alerts. There is one possible reason not mentioned above.I have instructions to smooth the stone floor in that space. Originally posted by Assault Bunny:I have assigned literally my entire fortress population of 194 dwarves to a 5x5 square.
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